
This ‘on-rails’ game ultimately suffers from repetition. Unfortunately Fable: The Journey suffers the same tragic flaws as other games in the genre. The commands are simple enough that gamers can recover in time in most situations, but again frustration can occur.
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Aiming at specific spots can also be a trial and error affair. Unfortunately the Kinect sensor incorrectly registers magic instead of blocking, or vise versa, causing a bit of chaos. Most times it requires little more than a hand motion or gesture like a forward thrust, and blocking is a simple matter of bringing your left arm across your chest. The casting of magic feels natural enough, when your Kinect will allow. Players begin with a lightning bolt, the ability to block, and a pull/push move, and you then start to unlock additional spells as the game progresses, but the moves remain very basic. Repetition and practice, with a dash of patience, will get you far though. As with controlling your horse there are many issues using magic. The magic system, while intuitive, has a few hiccups, and again the culprit is the Kinect. It is a classic tale of good versus evil, with destiny and courage playing a huge role in the quest to save the world.

She is also being chased by an entity called The Corruption.

As he makes his way back to camp he happens upon Fable mainstay Theresa, who is wounded. As per usual Gabriel nods off in the seat of his carriage and is separated from his counterparts by a collapsed bridge. Never the less he possesses a good heart and loves to nap. Gamers take control of Gabriel, a pretty lazy and slightly silly young man. Adventure and magic only take place in books and told through tall tales around the proverbial campfire. It takes place in an Albion where magic and mystery have given way to a more mundane and lucid way of life. Practice makes perfect though.įable: The Journey is set 50 years after the events of Fable 3.
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Some sections are best played at a gentle trot, others force players to crack the whip, all the while avoiding debris and collecting experience orbs. The seated method for directing your horse might take some getting used to, although it is actually very easy and responsive when you know how. I was still somewhat surprised that the game was as responsive as it was while sitting down though. I did have repeat commands and had to sit up quite often to make it listen to me. In regards to sitting down and playing, the Kinect performed admirably, but again, it was not without some problems.

Most Kinect games require a huge effort to stand up and work out, which is tough after a long day for some people. The seated play style is one that appeals to me, as I have never been the motion control type of gamer, so moving as little as possible is okay in my books. I was sceptical at first, but the game says you can sit comfortably and still use the Kinect’s features. The game could use more hand to hand fighting scenarios, which would really test the Kinects tracking and accuracy. The Kinect would sometimes just not want to respond at all, which of course ramped up my frustration levels and result in complete reset of the game. That immersive feeling began to creep in during these times although using magic and throwing spells is a tad bit on the slow side hindering gameplay at crucial moments. While the unit had some hiccups and some repetition in movements there were brief periods where I found the game pretty accurate and responsive. It seems like most of the problems lie with the Kinect itself, as I had to move and re-calibrate the unit twice before it began to work properly. I find that more often than not I have to wave repeatedly in order to make the Kinect work, which of course makes for terrible gaming sessions so Kinect games, for me, get put to the back burner however, after playing Fable: The Journey for a brief period I can say it is one of the better Kinect games yet, but it is far from perfect. I have played with a few Kinect enabled games, but I have yet to fully enjoy how the games integrate its functionality.
